Project guide
How World Cup on Base works.
World Cup on Base is a tournament-long trading game where every team coin creates activity, eliminations grow the Trophy Pool, and the winning team's most loyal holders chase the final airdrop.
1. The Core Idea
The main difference is the Trophy Pool. Every team gets a coin. Those team coins generate creator fees from trading volume. When a team is eliminated, 75% of that team's accumulated creator fees move into the Trophy Pool. The pool grows as the tournament gets smaller.
At the end of the World Cup, wallets that earned the champion team's Road to Final badge qualify for the Trophy Pool airdrop.
2. Main Token: $WCB
$WCB is the main economy token of World Cup on Base. Team coins are designed to trade against $WCB, making it the core token used to move between national team markets.
- $WCB launches first.
- Team coins launch after $WCB has introduced the game economy.
- Team coins use $WCB as the main trading pair.
- $WCB may also be used for surprise events, multi-team rewards, and ecosystem quests.
3. Team Coins
Every national team has its own token. The ticker format is country code plus wcb.
The country code makes the token instantly recognizable. The wcb suffix marks it as part of World Cup on Base.
4. Tokenomics
World Cup on Base has two token layers: the main ecosystem token, $WCB, and the national team tokens, such as $ARGwcb, $SPAwcb, $BRAwcb, and $FRAwcb.
The intended reward vault design is simple: reserve 10% of total supply for ecosystem rewards with a 7-day vesting period. This vault is meant for loyalty rewards, matchday rewards, quests, fan incentives, surprise airdrops, and platform activity during the tournament.
5. Creator Fees and Trophy Pool
Each team coin accumulates creator fees generated by trading volume. These fees are tracked by team.
When a team gets eliminated:
This means volume on eliminated teams does not disappear from the game. It rolls into the final prize.
6. Road to Final Badge
The Road to Final badge is the most important reward-qualifying badge. It proves that a wallet held a valid position in a team coin through the team's full World Cup journey.
To earn it for the champion team, a wallet must satisfy the position rules and hold through the required tournament stages as that team advances.
- Hold a valid minimum team token position.
- Stay eligible through each stage.
- Earn stage progression as the team advances.
- If the team wins, the Road to Final badge qualifies for the Trophy Pool airdrop.
7. Loyalty Badges
Loyalty Badges reward users who hold a team coin through a full tournament stage. They are not earned by buying after the result is known.
- Group Stage Loyalty Badge
- Round of 32 Loyalty Badge
- Round of 16 Loyalty Badge
- Quarterfinal Loyalty Badge
- Semifinal Loyalty Badge
- Finalist Loyalty Badge
- Champion / Road to Final Badge
8. Match Badges
Match Badges are participation badges. They reward users who hold through a specific match window: before kickoff and after full time.
These badges are built for matchday activity: openers, rivalries, underdog watches, host nation games, and moments people want to flex on Farcaster.
- I Was There Badge
- Opening Match Badge
- Rivalry Night Badge
- Underdog Badge
- Host Nation Badge
9. Minimum Position
To prevent tiny dust positions from qualifying for meaningful rewards, badges require a minimum team token position.
The proposed standard is a fixed token amount based on a $50 position at a 100k market cap. We chose this fixed benchmark so every type of wallet can participate: smaller traders, active fans, and whales all understand the same clear minimum.
With a 100,000,000,000 token supply, that equals:
Example: if I hold more than 50,000,000 tokens of $SPAwcb through the group stage and Spain advances, I will receive the Group Stage Loyalty Badge of Spain.
10. Snapshots
Snapshots are used to verify eligibility. The platform checks whether a wallet held the required position during the correct window.
- Stage snapshots for Loyalty Badges.
- Pre-kickoff and post-match snapshots for Match Badges.
- Elimination snapshots for moving fees into the Trophy Pool.
- Final snapshots for champion Road to Final qualification.
11. Badge Transferability
All badges are soulbound. They are not transferable, and they stay attached to the wallet that earned them.
We will not use transferable badges because they can create NFT hoarding and unfair Trophy Pool distribution. The badge proves that a specific wallet showed up, held the required position, and earned that place in the game.
12. Example Journey
- A user buys $WCB.
- The user trades into $ARGwcb before Argentina's first match.
- The user holds above the minimum through the group stage.
- Argentina advances, and the user earns the Group Stage Loyalty Badge.
- The user keeps holding as Argentina advances through the bracket.
- Other teams get eliminated, sending 75% of their accumulated creator fees to the Trophy Pool.
- If Argentina wins and the user stayed eligible, the user earns the Road to Final badge.
- That badge qualifies the user for the final Trophy Pool airdrop.
13. The Simple Version
Buy $WCB. Pick your teams. Hold through the road. Earn badges. Every eliminated team makes the Trophy Pool bigger. If your team wins and you held the journey, you chase the final airdrop.
And while you hold your favourite team, you can trade other teams as well to earn rewards on Match Badges and other activities that will be developed over the course of the tournament.
